Brushback - Beta Version
Brushback Baseball is an online beta version baseball simulation.


2008
The year Brushback Baseball was invented

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Below is a short description of each player attribute.


Attributes That Are Not Fully Functional

  • Bunt

Hitting Attributes

  • Perception - Ability to see through a pitcher's deception when batting or running the bases.
  • Hit - Ability to make solid contact with the ball.
  • Eye - Ability to avoid swinging at bad pitches.
  • Power - Ability to hit for power.
  • Strikeout - Ability to foul off that pitch or do whatever it takes to avoid striking out.
  • Loft - Ability to hit the ball up in the air for distance.
  • Opposite Field - Ability to take the outside pitch the other way.
  • Bunt - Ability to bunt the ball well.

Hitting Special Abilities

Each special ability affects how a player performs in a specific situation. Special abilities are generally more helpful to players with higher attributes. It is generally a good idea to focus on special abilities that compliment your player's strengths.
  • Intuition - A bonus to a player's ability to see through a pitcher's deception when batting.
  • Good Eye - A good eye helps a batter avoid swinging at bad pitches and thereby improves the batter's chances of drawing a walk and decreases the batter's chances of striking out.
  • Bat Control - Good bat control helps a batter make solid contact.
  • On Fire - Increases a batter's chances of going on a hot streak. Also, to a lesser degree, decreases the batter's chances of a cold streak.

Mental Attributes

  • Concentration - Concentration on the play at hand. The concentration attribute models how well an athlete can put other issues out of his mind and focus only on the one, immediate task at hand. It indicates how well an athlete can "stay in the moment" and release past and future thoughts, worries and plans.
              A player's actual concentration can change from play to play - at any given moment, a player may briefly think about that hot date, their last strike out (or home run), an argument he just had with teammate, or the chatter and goading of a catcher or fan.
              In addition, concentration can affect every aspect of play - from a runner being aware enough to advance a base, to a pitcher losing concentration and throwing a gopher ball, to a batter losing concentration and whiffing in a pitch.
  • Clutch Play - Ability to make plays in the clutch.
  • Passion - Passion for the game. The passion attribute models how a player's passion for the game increases his willingness to do that extra little bit both on and off the field, but particularly off the field.
              On the field, a passionate player is more likely to take an extra base. Off the field, a passionate player's training sessions are more effective and a passionate player will occasionally gain extra player point(s) when leveling.
  • Stamina - Ability to not tire out as easily.
  • Base Running - Base running intelligence. Knowledge of whether it is a good idea to try leg out an extra base, i.e. go from first third on a single, etc.

Fielding Attributes

  • Arm - Arm helps a fielder get the ball where it needs to be quickly and accurately. Note: this attribute is identical to the Arm attribute listed under the pitching attributes below.
  • Speed - How fast the player can run.
  • Fielding - How cleanly the player can field the ball at his position.

Pitches

    There are a variety of pitches that are thrown. These pitches can be broken down into down into three categories: fastballs, breaking balls, and other pitches. Wikipedia has a fuller list of these pitches with short descriptions of what each pitch does.

    Each pitcher can learn one or more of a variety of pitches. Each pitch has its own strengths and weaknesses allowing each pitcher to have a unique set of strengths and weaknesses. There is no "best" pitcher build. Each pitcher will fair better against certain types of hitters and worse against others.

    Pitches - Fastballs

    • Standard 4-seam/rising fastball - A good all around pitch that is strong at inducing strikeouts and flyballs. The rising fastball has 3 basic attributes: explosion, movement, and control. Note: by default every player knows how to throw this pitch. The fastball's velocity is identical to the arm velocity.
    • Sinker/2-seam fastball - A fastball with sinking motion. It tends to induce ground balls. The sinker has 3 basic attributes: heaviness, movement, and control.
    • Cut Fastball or Cutter - A fastball with a bit of movement. Effective for right-handed pitchers against left-handed batters. Also effective for left-handed pitchers against right-handed hitters. (Effective against batters of the opposite handedness.) The cutter has 3 basic attributes: late break, movement, and control.
    • Split-Finger Fastball or Splitter - Is thrown with the same motion as a fastball, but has a late tumbling/falling motion. Good at inducing strikeouts and groundballs. Since it is most effective when it appears to fall out of the strikezone, it has a negative effect on the pitcher's ability to avoid yielding walks. The splitter has 3 basic attributes: ability to keep it down, movement, and control.

    Pitches - Breaking Balls

    • Curveball - A slower breaking ball that is effective against batters of the same handedness. A good curveball can be an effective strikeout pitch, but is harder to control. The curve has 3 basic attributes: break sharpness, movement, and control.
    • Slider - A faster breaking ball that is effective against batters of the same handedness. The slider is an effective strikeout pitch, has a tendency to lead to fly balls, and is more difficult to control. The slider has 3 basic attributes: a sudden break, movement, and control.

    Pitches - Other

    • Changeup - A slower pitch that is thrown with the same arm motion as a fastball The changeup has 3 basic attributes: good arm motion, movement, and control.
    • Forkball - Similar to a splitter but has a lower velocity. The forkball has 3 basic attributes: ability to keep it down, movement, and control.
    • Knuckleball - A good knuckleball is thrown with minimal spin, resulting in erratic motion. A good knuckleball, while slow, is hard to hit, but also hard to control. A poorly thrown knuckleball is likely to be hit hard. The knuckleball is one of the most difficult pitches to truely master. The knuckleball has 3 basic attributes: consistency, quality, and control.

Pitching Attributes

  • Arm - Arm helps a pitcher throw the ball faster. This improves some of the pitches, particularly the various types of fastballs as well as sliders, to varying degrees. Note: this attribute is identical to the Arm attribute listed under the fielding attributes above.
  • Pickoff Move - Quality of the pitcher's pickoff move.
  • Slide Step - Ability to employ a slide step to shorten the time it takes to throw a pitch.

Pitching Special Abilities

Each special ability affects how a player performs in a specific situation. Special abilities are generally more helpful to players with higher attributes. It is generally a good idea to focus on special abilities that compliment your player's strengths.
  • Change Speeds - Ability to keep a batter off balance by changing pitch speeds.
  • Change Locations - Ability to keep a batter off balance by changing pitch locations.
  • Mix Up Pitches - Ability to keep a batter off balance by unpredictably varying his pitch selection.
  • Deception - Ability to keep the batter's timing off by employing a deceptive pitching motion.


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